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Metal Refining At Last
So... it's been a minute since I've done one of these. That's because the alloy creation mechanic I've been talking about so much has been an absolute pain to t...
A Devlog On... MONDAY?!
Be honest, I know you were worried. Every Friday I release a devlog updating you on how Blessings of the Forge is going. But... I'm a little late. Last week got...
Playtests And Next Steps
Well, we survived another week. Last week I released a rough cut prototype for Blessings of the Forge to see what people think of the idea. If you tried the gam...
Pre-Alpha 1.0 Public Release
Well guys, we did it. Last post I outlined MOUNTAINS of work required to get a prototype put together for public release. And in one week's time... we maybe got...
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Closing The Loop
The end of prototyping for a game is always interesting to me. It is both and exciting and terrifying time. It's exciting because it is the first time that you...
Out Of The Sauce But Still In The Pan
So, after last week's fiasco I figured I should actually work on the game. Lighting and shaders are really cool, but only going to be useful if they have a game...
Lost in the Sauce: Shaders
So, there I was sitting and thinking about my game. I was thinking through all the things with what I'd like to do and how some things need to change. Then I ha...
Pre-Alpha 1.0
Hello, and thank you for reading this. I know I don't have much publicly available for this project yet, but I am working on a playtest for the first part of th...
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Run into anything in the game that doesn't seem right? Feel free to drop it below
started by Forgotten Throne 58 days ago
2 replies
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