Well guys, we did it. Last post I outlined MOUNTAINS of work required to get a prototype put together for public release. And in one week's time... we maybe got...
The end of prototyping for a game is always interesting to me. It is both and exciting and terrifying time. It's exciting because it is the first time that you...
So, after last week's fiasco I figured I should actually work on the game. Lighting and shaders are really cool, but only going to be useful if they have a game...
So, there I was sitting and thinking about my game. I was thinking through all the things with what I'd like to do and how some things need to change. Then I ha...
Hello, and thank you for reading this. I know I don't have much publicly available for this project yet, but I am working on a playtest for the first part of th...